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The pitch

Set 100 years of peace after the events of Fire Emblem 6, the kingdom of Etruria is suddenly invaded from the inside by an unknown army; before they can muster a proper defense, the great kingdom falls, its royal family imprisoned or dead, save for one princess who managed to escape to sanctuary of her Lycian allies. At the same time, a dark cult calling themselves The Black Seal begin to surface in the other nations of Elibe, promising a return of the world of monsters. The princess and her allies must come to the aid of their fellow nations while rallying them in a counter offensive to reclaim Etruria, and bring the fight back to the enemy that invaded.

Meanwhile...

Set 100 years of peace after the events of Fire Emblem 8, a failed assassination at the coronation of the next Pontifex of Rausten reveals the presence of a strange underground group known as The Black Seal, and triggers visions of an army of people, each armed with legendary weapons like the Sacred Twins, marching all over the kingdoms of Magvel. An investigation, headed by the princess of Frelia, seeks to find out more about these visions and the Black Seal, will uncover the secrets of an ancient order of knights, and be presented with the mysteries of a strange, otherwordly gate...

The proposed features
  • 4 campaigns, based on the 4 difficulty levels (Easy, Normal, Hard, Lunatic)
  • Branching promotions
  • Limited class swap
  • Skills
  • Muskets

The protagonists
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So, taking advantage of the schedule, let's take today to discuss some more of the changes done for the FE: Elibe project. In particular, when you read Lundgren's part of the chapter, I'm sure many of you all had the same thought:

"What."

It's kind of a long story, elaborately building to a stupid punchline, but there was a thought process behind the changes.
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Chapter 3: The Chieftain's Daughter

Narration: On the plains of Sacae, there is not much need for temples and shrines in the reverence of Father Sky and Mother Earth. However, there are a few. One such temple is located in one of the mountain passes between Sacae and Bern, sanctuary and neutral territory to denote the border. As Lyn prepares to leave Sacae for the first time in her life, she wishes to make one more stop along the way...
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Chapter 2: Band of Mercenaries

Narration:
Six months ago, Lyn lost her family and her home in a raid by the ruthless Taliver Bandits. She, along with a handful of others, escaped, but had scattered to the winds, unlikely to find each other again. For six months, Lyn was sure she was all alone in the world, until specters from her past returned in the form of two knights from Ryerde, and the tactician they escorted. On a new quest to meet her grandfather, Lyn heads southwest, to Lycia. To get there, she must pass the mountain range that separates the Sacae Plains from Bern, where bandit savagery is the way of life.
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Chapter 1: A Girl From The Plains

{Scene Opens: An inn in Bulgar. Low ambient background noise}

Wren: Hmm…it’s not often I get to hear myself think in places like this.

{Kent enters}

Kent: Lady Wren.

Wren: Oh! You’re back. Is it just as quiet out there as it is in here?

Kent: Indeed. Apparently, outside of the food merchant district, and the city guard, the rest of Bulgar’s citizens are out hunting or on pilgrimage or just inside, this morning.

Wren: Huh. If it’s a religious custom, didn’t think our cultures would have that overlap…

Kent: …You look exhausted. Were you unable to sleep, last night?

Wren: …No. I couldn’t. Not after hearing about what had happened. To have come all this way, only to learn the Lorca Tribe was wiped out…months ago. To have to return and bring the news back to Lord Hausen…especially given everything that’s happening in Ryerde…
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Series: Fire Emblem, Elibe
Characters: Fiora, Geitz
Word Count: 1057
Rating: G
Summary: “What brings a vagabond noble like you to the frozen north of Ilia?”
Prompt: Fiora and Gietz: Rebuilding a mercenary band

Written for MorriganFearn as part of Nagamas 2014
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Series: Fire Emblem, Tellius
Characters: Micaiah, Volug, Nailah (featuring Pelleas)
Word Count: 1560
Rating: G
Summary: "Some devotions go beyond loyalty, or even love. Some combine those feelings into something even greater."
Prompt: Micaiah/+Volug. Songprompt. One-sided Volug->Micaiah preferred; other stuff is good too. Rating limit PG-13.

Written for Queenlua as part of Summer Nagamas 2014
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Series: Fire Emblem, Magvel
Characters: Eirika, Seth, Innes, L'Arachel
Word Count: 2051
Rating: G
Summary: Seth and Innes attempt to escort a young Eirika and L'Arachel back to the latter's birthday party. Attempt.
Prompt: “Eirika, Seth, Innes and L'Arachel get separated from the group but L'Arachel gets them back” + “any pre-game stuff”

Written for Alli as part of Nagamas 2013
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So it was while I was playing Fire Emblem Awakening that I made a startling and unforgivable discovery. There are many things that I wish were for the better in this game, some stuff brought to the next game, others dropped or reworked. But there is one problem that, if not treated, might just be a deal breaker to the next Fire Emblem.

I speak, of course, of a disturbing lack of allies with magnificent facial hair.
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Back on Tumblr, I made a post talking about the love triangle in FE3 of Hardin, Nyna, and Camus (and Teeta), summarizing it and talking about some of the tragedy of it. Through that I expressed my love of the story as one of my favourite uses of romance as drama in the Fire Emblem series. So below, I'm going to talk about a similar love story that I have an interest in, the one of Princess Lachesis from Fire Emblem 4. Now, this is just going to be me giving a sort of fic-like detailing of how I see it going down, answering questions like "Why could Delmud and Felgus wield the Beo Sword but not Nanna?" "Is Finn really Nanna's father or just surrogate as the last surviving member of Sigurd's campaign?" "Just how close were Lachesis and Eltoshan anyway?" So bare in mind that while the FE3 talk was mostly just a reiteration of canon, the following is...well...more than likely glorified head canon rambling.

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Clarine and Dorothy

Named after Clarine, an Eturian noblewoman and Troubadour, and Dorothy, an Eturian commoner and Archer. Their support was based around the normally snobbish and haughty Clarine taking a shine on the homely and passive Dorothy, and trying to make her more lady-like, the two bonding and becoming fast friends through it, although with only modest success in Clarine's original goal. Since then, there have been several instances of a haughty or stand-offish girl taking a more timid and shy partner under their wing, almost always to overcome their timidity, and sometimes to improve their appearance. This is usually a humanizing element in the telling of their character, and is usually a fast indicator of their kinder side, whereas in other supports, it may take until the second or even the third and final support that their kindness finally shines through. In the archetype, the Clarine is usually immediately seen to be a kinder person because of how she immediately dotes upon the Dorothy. Usually the Clarine is of noble blood, or at least of the upper class, while the Dorothy is a commoner.
 
Notable Clarine and Dorothy pairs (in that order) are:
In the FE7 example, it's the Dorothy (Florina) who approaches the Clarine (Serra), whereas it's usually the other way around.

The last one is more arguable; Lissa does not fit any of the requirements to be the Dorothy, except for allowing Maribelle to be the Clarine. It still fits in that their friendship is an immediate sign of Maribelle's better, kinder nature.
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Some games in the series I like more than others for different reasons. FE7 will always be dear to my heart for basically getting me into game design (and FE6 being fun as it was led to Elibe being my favourite FE timeline), while FE8 had my favourite storyline of the games. FE9 and FE3 are probably my favourite overall, but as far as pure gameplay is concerned, FE10 is probably my favourite. But in each case, there's always something about that irks me and makes me wish it were better or changed up. And in FE10's case, for as much fun as the chapters are individually, there are plenty of elements that had a lot of promise but then fell drastically short.

Case in point: Crossbows.
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